Points and Buyables


On Winsera, you can gain two different types of points. The first type is gained only by your character, meaning that they will be gained with the things that your character does and will be non transferable to your other characters. This also means that those points will die along with your character. These points are called Mana Points (or MP) and are used to unlock teir levels in elemental magic or can be used to buy extra magic for your character to use which is called Individual Magic. The other type of points you can gain are called Action Points (or AP) and those are strickly OOC points. Those you can use to buy jewelry and appearance items such as horns, wings, ect. AP can be used to buy an item for any character and those points will be kept to your OOC profile. Once the item is bought though, it is no longer transferable to another character. For more information about the types of magic, visit our Character Creation page. Below is a complete list of how you can gain both MP and AP. Please keep in mind it is your job to keep track of your points. You can request for staff to review and update your points here.




Mana Points


+1 - Meet a creature (3+ posts)*
+1 - Lose a spar by default (1+ post)*
+1 - Spectate a spar (2+ posts)*
+1 - Become a slave

+2 - Explore a territory (3+ posts in 2 seperate threads)
+2 - Attend a meeting (4+ members)**
+2 - Win a spar by default
+2 - Lose a spar (not by default)
+2 - Successfully claim a member***
+2 - Successfully invite a member***
+2 - Successfully acccept a member***
+2 - Join a Realm (accepted, claimed, born into it, ect)
+2 - Escape from slavery

+3 - Lead a meeting (4+ members)**
+3 - Claim a Kingdom****
+3 - Practice magic (3+ posts, elemental, spirit, blessed, or individual)
+3 - Draw a spar
+3 - Successfully forage
+3 - Parent child/children (claimable 3 times)
+3 - Breed with force (claimable 3 times)
+3 - Adopt a child (under 1 year old)
+3 - Be adopted as a child (under 1 year old)
+3 - Gain a mate (3+ posts in 5 seperate threads)
+3 - Be taught or trained. (3+ posts)*
+3 - Be released from slavery
+3 - Meet a God (Outside of celebrations)
+3 - Unlock 3 different Individual magic (Claimable every 3 magics)

+4 - Win a spar (not by default)
+4 - Perform a worker task (listed below)
+4 - Teach or train someone. (3+ posts)*
+4 - Successfully heal another creature. (2+ posts)*
+4 - Breed without force (claimable 3 times)
+4 - Successfully free a pup or slave by sparring.
+4 - Complete a hunt
+4 - Unlock 5 different Realm magic
+4 - Grandparent a child (claimable 3 times)
+4 - Unlock 5 different Realm magic
+4 - Remain in the same Kingdom for 1 IC year (Claimable every year)

+5 - Preform a council task (listed below)
+5 - Lose a war or raid
+5 - Gain a worker rank (Hunter, Healer, Warrior, Scout, Caretaker)

+6 - Kill another creature
+6 - Become an Scion
+6 - Raise a child/children to 1 year (must have thread between parent/children)

+7 - Become an Heir
+7 - Kill a Deputy

+8 - Become a Deputy
+8 - Kill a Sub-leader
+8 - Become cursed by the Deities
+8 - Unlock 10 different Realm magics

+9 - Win a raid
+9 - Become Sub-leader
+9 - Kill a Leader

+10 - Be blessed by the Deities
+10 - Win a war
+10 - Become Leader
+10 - Become a Legend

Notes

* Points that require a certain number of post means that those posts must come from the character that you are claiming the points with. You can not claim points for threads with your own character.
** A meeting is any gathering with four of more members with a specific topic to be discussed.
*** Claiming a member usually means the act of taking a child or slave into the kingdom as a new member. Inviting a member is usually for those who don't have the ability to accept members. Accepting a member is for those who are apart of the council and have the ability to accept members into their kingdom. You can not gain points for inviting and accepting the same member.
**** To claim a kingdom, you must make a thread in the realm in which you want to lay your claim that states IC you wish to claim the kingdom for your own including the name of your new Kindgom. Other creatures are welcome to interrupt the claim. Then a staff will comment with the Deities making it offical. After that happens you must post an update here so staff can make all the neccessary changes.

Council Tasks

These are tasks that characters can do in relevance to their current council rank. Please keep in mind that for Heirs and Scions, to be able to preform these duties, they must be at least 2 years old.
~ Leader: Hosting meetings. Distribute duties and ranks. Initiate wars and raids. Claiming adult creatures. Releasing kingdom slaves. Stealing kingdom slaves via challenges. Defending kingdom slaves from challenges. Claiming kingdom slaves. Inviting or accepting creature. Release youth. Stealing young characters via challenges. Defending young creatures from challenges. Claiming young creatures. Organize events. Initiate activities such as hunts, lessons, training sessions etc. Oversee or initiate negotiations with other kingdoms. Patrol the borders.
~ Sub-Leader: Hosting meetings. Releasing kingdom slaves. Stealing kingdom slaves via challenges. Defending kingdom slaves from challenges. Claiming kingdom slaves. Inviting or accepting creatures. Release youth. Stealing young characters via challenges. Defending young creatures from challenges. Claiming young creatures. Organize events. Initiate activities such as hunts, lessons, training sessions etc. Oversee or initiate negotiations with other kingdoms. Patrol the borders.
~ Heir, Scion, Deputy: Inviting or accepting creatures. Release youth. Stealing young characters via challenges. Defending young creatures from challenges. Claiming young creatures. Claiming kingdom slaves. Organize events. Initiate activities such as hunts, lessons, training sessions etc. Oversee or initiate negotiations with other kingdoms. Patrol the borders.

Worker Tasks

These are tasks that characters can do in relevance to their current worker rank.
~ Hunter: Hosting a hunt. Killing or chasing off those who could steal the current food. Take food inventory. Train hunting skills ex; speed, stealth, agility. Teach others how to hunt.
~ Healer: Gather herbs. Take herb inventory. Preparing herbs and other healing equipment ex; drying leaves, making a carry case, soaking herbs in water, ect. Teach others about herbs.
~ Scout: Share political information. Training ex; stealth, camouflage, ect. Meet kingdom leaders about politics. Spy on another kingdom for information. Teach others about scouting.
~ Warrior: Spar relating to defending pack. Self training ex; speed, balance, strength, ect. Killing or chasing off those who are a threat to the pack. Teach others how to fight.
~ Caretaker: Looking after children during a meeting or event. Host a game for the children. Take children for a field trip.



Action Points

Contests and events will give you various amounts of AP both for winning and for participating! There are some points that you gain automatically from being active on the site such as creating threads (5), replying to threads (3), and creating polls (2). Those points are added to your current total on your profiles and can be transfered between your accounts. Below are more ways to gain AP but must be manually logged here where Staff will review it and add it to the profile that posted the update.

+1 - Roleplay with an OOC individual (3+ posts, claimable per character.)*
+1 - Gain your first canine character
+1 - Gain your first feline character
+1 - Gain your first herbavore character
+1 - Gain your first avian character
+1 - Gain your first predator character (not including canine or feline)
+1 - Donate $1 to Winsera

+2 - Adopt a character from an OOC adoption
+2 - Play 5 different species
+2 - Write a post with 500 words (Claimable every 500 word post)
+2 - Complete a request in your Studio (not gifts)
+2 - Have a thread with 10 replies (claimable every 10 replies)

+3 - RP on Winsera for 6+ months
+3 - Play 10 different species
+3 - Judge a spar

+4 - Play 15 different species
+4 - Write a post with 1000 words (Claimable every 1000 word post)

+5 - Win a site contest
+5 - Recruit a new member (Claimable for every new member recruited)

+6 - RP on Winsera for 1+ year

Notes

*You may only claim for roleplaying with a person once no matter how many characters you or they have. Claiming these points means you can no longer claim points for roleplaying with any character under that same person's OOC name.





Mana Points

You can only use 2 powers per post meaning that you can use any combination of two powers that you know. You can find more information about each Individual Magic here.


10 - First Level 1 magic (per character)
25 - Additional level 1 magic
35 - First level 2 magic (not an upgrade)
50 - Additional level 2 magic (not an upgrade)
50 - Each upgraded magic after level 1
50 - Any level 1 augmentation
70 - First level 3 magic (not an upgrade)
75 - Additional level 3 magic (not an upgrade)
75 - Any level 2 agumentation
90 - First level 4 magic (not an upgrage)
100 - Additional level 4 magic (not an upgrade)
100 - Any level 3 agumentation
110 - First level 5 magic (not an upgrage)
125 - Additional level 5 magic (not an upgrade)
125 - Any level 4 agumentation
150 - Any level 5 augmentation



Action Points

Below are a list of items that you can currently buy with AP for your character. You can transfer items between characters but you must specify what character you're buying the item for here. Once you let staff know on the updates page what you are buying and for who, you can head over to The Shop to buy the items.

25 - Level 1 magic for jewelry.
50 - Level 2 magic for jewelry.
75 - Level 3 magic for jewelry.
100 - Level 4 magic for jewelry.
100 - Small horns (under 4 in, dull point)
100 - Small antlers (under 4 in, dull point)
100 - Feathers (not covering whole body)
100 - Scales (not covering whole body)
100 - Jewlery (non magical, rings and earrings)
125 - Level 5 magic for jewelry.
125 - Small wings (gains ability to glide with training)*
125 - Miniature pass**
125 - Jewlery (non magical, necklaces and bracelets)
125 - Small tusks (less then 6in, dull point)
125 - Extra tail (per tail)
125 - Longer fur
125 - Longer tail (per tail)
150 - Webbed toes (increases swimming)
150 - Large horns (under 8 in, dull point)
150 - Large antler (under 8 in, dull point)
150 - Jewlery (non magical, crown)
150 - Large tusks (less then 12in, dull point)
150 - Longer canines (+3 in)
150 - Large wings (gains ability to fly with training)*
150 - Quills (can not dislodge; 3 in long)
150 - Hybrid pass**
150 - Nature pass**
150 - Extra child pass**
150 - Reservation pass**
175 - Gigantic pass**
175 - Escape pass**
175 - Color pass**
175 - Freedom pass**
175 - Deity pass**
175 - Fertility pass**


Notes

*Gaining wings doesn't instantly give you the ability to fly or guild. It will take 3 attempts to be able to glide perfectly and 5 attempts to be able to fly. Each attempt must be in a seperate thread. Keep in mind that your character will not know how to balance or keep their weight in the air for long until they have mastered gliding and flying
** Miniature Pass allow your character to be smaller than is normally allowed by up to 15 pounds and 2 inches. Please note that anyone other then reptiles and birds can't be under 1 pound. This pass can't be used on any creature already under 1 pound. Must be used before the character is accepted.
** Hybrid Pass allows children of two different species to be the same species as the father. This pass will also allow for a successful breeding between homosexual couples.
** Extra Child Pass allows a couple to have one extra child per pass up to 6 children, 2 passes able to be used per litter.
** Color Pass allows a character to have both albanism and melanism. Must be used before the character is accepted.
** Reservation Pass grants reserved spot in an event or contest of your choice.
** Gigantic Pass allow your character to be larger than is normally allowed by up to 15 pounds and 2 inches. Allowed for all species. Must be used before the character is accepted.
** Nature Pass allows a single thread with a Mother Nature event.
** Escape Pass allows for one free escape from a fight. Doesn't include Rank Fights.
** Freedom Pass allows one free escape from Slavery in a Realm.
** Deity Pass allows a single thread with a Deity of your choice.
** Fertility Pass allows one infertile creature to parent a single litter. Two passes must be used for two infertile creatures.