Rules








  • Always be respectful and polite to the guests, members and staff on Winsera.
  • There will be no tolerance for prejudice comments or remarks about a person's race, gender, religion, gender indentity, etc.
  • All members on Winsera should be at least 13 years of age to be able to join.
  • Even with the age restriction, we ask that any mature threads be marked with a [M] tag. However we still don't allow explicit detail of sexual encounters. To show that your character has mated with another, please -fade to black- when they do the deed.
  • Cussing is allowed but please be considerate of our younger members and don't curse excessively.
  • There are no restrictions to how many characters you can have as long as you are able to keep them active and updated. They all require their own accounts with the username being the charater's first name.
  • We allow all different levels of roleplay but there must be at least 7 sentences for appearance, personality and posts.
  • Chat language is not allowed in posts at all.
  • Please keep a posting order (except for meeting, festivals, feasts and lessons) meaning that there is an order of which characters will post. A single character can be skipped either after 7 days if there are only 2 characters currently present and 5 days if there are more then 3 characters are currently present.
  • Character pets are not permitted unless given to them by the deities themselves.
  • Please respect threads with the [P] tag meaning 'Private'. These threads are for specific people and can only be crashed for the following reasons:
    *A leader can crash any thread that is within their territory
    *Any council member can crash a thread that is within their territory and contains a rogue
    *Any council can crash a thread with the tag [border] used within their lands
    *Any guardian or parent can crash the thread of their child under the age of 2, especially if they have roamed outside of the realm
    *Any creature that is called for ICly is able to crash that private thread.
    *Any character that is granted permission by the roleplayers OOCly.
  • Please do not take IC to OOC and/or OOC to IC. This means that things that happen in character shouldn't effect how you act towards a roleplayer as their own thoughts and actions do not reflect their characters.
  • There will be absolutely no metagaming, god-modding or powerplaying allowed.
    *Metagaming is the act of using Out of Character (OOC) knowledge in character (IC) for example, knowing the name, rank and magic level of a creature that a character just met would be considered metagaming as they didn't learn that information ICly.
    *God-modding is playing your character as if they are invincible, for example getting a third degree burn but brushing the pain off and acting as if it didn't effect the character at all.
    *Powerplaying is when you take control of another roleplayer's character, for example, saying that you pushed their character off of a cliff and watched as they fell is considered powerplaying as you assumed that they stood there and let you push them to their death and didn't try to move away in the slightest.
  • Please don't advertise other sites on places like the chat box, PMs and threads. Advertising belongs in the advertising forum.
  • Every exit from a thread is an attempt, because of this, anyone else has 36 hours to attempt to stop your character. After 36 hours with no attempts to stop your character, they successfully leave the thread.

  • Be polite, respectful and kind to everyone.
  • Do not spam, you will be given one warning and then at two warnings you be kicked from the chat box for a small amount of time.
  • Cursing is allowed but please be considerate of others, no racial slurs are allowed at all.
  • No offensive material is allowed in the form of text, links, images, or videos.
  • Your Chat box name should be the same or similar to your OOC name to avoid confusion.
  • Please don't ask staff about updates and applications in Chat box. We have seen it and are working towards getting them done. Sometimes staff just wants to relax and talk like everyone else.

  • We run on linear time, meaning that the date of the first post marks the date of that thread and all other threads dated after are considered to have happened afterwards in the Winsera time line. However, this doesn't include spin-offs
  • Characters can only join threads after the time of their joining, for example if a character joins winsera (their first thread) on October 8th, they can't join a meeting that happened October 2nd.
  • Spin offs are the only threads that can happen in the past. Spin offs must be a continuation of a past thread with the link of the continued thread provided. For example, if a character accepts another into their realm from the Gola Ruins, they can create a spin off thread in their kingdom area to have the creature accepted into the kingdom.
  • We use liquid time here on Winsera meaning that your character can be at multiple threads at once but please be mindful about your characters current situations in their threads. If they are in a high risk thread, all threads after will be put on hold until their current high risk thread is finished.
  • We do allow time stamps which are threads that hold the place for a new thread if there is currently an event like a DM that has put your character on hold. After that event is finish, you will have 48 hours to finish editing your post for the time stamped thread.

  • Every season lasts 6 OOC weeks meaning that every season is considered to be roughly 3 IC months.
  • Characters must be aged by .25 years every season change.
  • Characters are considered children between the ages of 0.00 and .75, teenagers between 1.00 and 1.75, adults between 2.00 and 6.75, and elders between 7.00 and 10.00. A character must die by the age of 10.

  • Characters can breed with the chance of children between the ages of 2 - 6.75 however characters can still breed between the ages of 1.75 and 9. To be able to have children under the age of 2 and over the age of 6.75 you must have a fertility pass.
  • Forcebreeding (FB) is allowed though keep in mind that the victims can still attempt to fight their attackers.
  • Once a breeding occurs and is logged here, staff will roll to see if the breeding was successful and how many children will be born.
  • Breeding isn't always a guaranteed success, sometimes there might be a miscarriage or stillborns. Being in a Realm increases the chance of a successful birth.
  • Pregnancy lasts 3 OOC weeks and afterward either a successful birth or a miscarriage, the character that 'mothered' the children must wait 2 OOC weeks to be able to breed again for children.
  • Any character over the age of 2 years can adopt a child or a teenager, meaning they must be 1.75 years or younger.
  • Breeding two different species and homosexual breeding is allowed.
  • There is a 10% chance of getting what is called a 'partial hybrid' upon breeding.
  • There is also a 5% chance of getting a 'complete hybrid' upon breeding.
  • Hybrid pass will allow you to choose what species (between the parents) that you want each child to be.
  • If a hybrid pass is used then the children that are the species of the father will be delivered by Alina. She will also deliver children from homosexual couples with or without a hybrid pass. No pregnancy will occur during these situations.

  • A real hybrid can be brought onto Winsera or bred if the parents species match up with real existing hybrids in real life. This means that a lion and tiger can have a liger. For a full list of hybrids check out here.
  • A partial hybrid is a hybrid that can only be brought onto Winsera via breeding and they are one of the parent's species with coloration/appearance items of the other parent. Some examples are: leopard with a lion's mane, lion with zebra stripes, etc. They will live up to 7 years max instead of the usual 10 years.
  • A complete hybrid is a hybrid that can only be brought on Winsra via breeding and they can be any combination of the parent's species and colorations, but they will only live up to 5 years

  • There are a total of 6 realms inside of Winsera, each realm has an element that is attached to it.
  • Shadow, Light, Earth, Water, Air, and Fire are the only realms that exist and none can be formed by characters.
  • When a character joins a kingdom inside a realm, they gain the elemental magic from that realm, for example if a character joins a kingdom inside Shadow realm, they gain the shadow magic from that realm.

  • Inside each realm are three seperate kingdoms that are run by different leaders and are in no way connected unless the leaders agree to do so.
  • Only three kingdoms can be under one realm at a time, though there can be less then three.
  • Kingdoms can not expand but if their neighboring land is currently not claimed by another kingdom, they can use the land for hunting, training, etc.
  • To claim a kingdom, a character over the age of two must create a thread with the tag [Claim] stating the name of their Kingdom. Other creatures can challenge that claim up to 24 hours after the thread starts. If no challenges are made towards the claim, an update must be added here in order to finalize your kingdom.
  • Players have 7 days from the date and time of the deities acceptance post to verify their Kingdom before their claim will become void and they will not have their Kingdom. They can, however, attempt to claim again after 48 hours.
  • Once a kingdom is verified, you must make a post in your territory containing information about your kingdom. A free to use kingdom code can be found here to help, though you don't have to use that code as long all the information is present.
  • All leaders, including those appointed and those that inherit the kingdom, must be at least 2 years of age or older. This includes subleaders as well.

  • Once apart of a kingdom inside of a realm, each character will gain a specific type of magic called Elemental Magic.
  • This magic is tied to the realm meaning that, for example, if a character leaves a kingdom in fire realm to join a kingdom in earth realm, they no longer have the elemental magic from fire and instead have the magic from earth.
  • If a character joins a different kingdom in the same realm, they keep that magic. For example if a character leaves a kingdom in Shadow realm to join a different kingdom in Shadow realm, they keep their Shadow Magic.
  • If a character is a rogue, they have no elemental magic. However all characters, including rogues can spend their Mana Points (MP) on what is called Individual Magic. More information about this can be found below.
  • Each element also has side effects that go with it, for example, any creature using Light Magic will experience some form of blotchy vision, wooziness, light-headdedness and possible blindness from using their power for too long. How much the side effect harm the user depends on the level of magic that is being used against their current MP and how often they have practiced that specific magic.

  • There are set ranks for each Kingdom as well as set rules for each rank.
  • Each kingdom is allowed one worker rank that they can customize with their own name and rules.
  • All ranks including Leader can be challenged for usually in Bloodrun Ruins though some have been known to go straight to the Kingdom. Just keep in mind that fights outside of the Ruins don't have to be fair.
  • Unchangable council ranks include: Leader, Sub-Leader, Heir, Scion, and Deputy.
  • Leader: There is one sole leader for each kingdom who by default have power over all other ranks including sub-leader. The only way to overthrow a leader is by challenging for the rank or raiding a kingdom to ruin. They have some jobs that only they can do unless they choose to allow their counil to have these permissions. However the leader is the one responcible for Leader Logs. Characters must be at least 2 years old to hold this rank.
    *Jobs include hosting meetings, distibute duties and ranks, initiate wars and raids, claiming adult creatures, releasing kingdom slaves, stealing kingdom slaves via challenges, defending kingdom slaves from challenges, claiming kingdom slaves, inviting or accepting creatures, release youth, stealing young characters via challenges, defending young creatures from challenges, claiming young creatures, organize events, initiate activities such as hunts, lessons, training sessions etc, oversee or initiate negotiations with other kingdoms, patrol the borders.
  • Sub-Leader: There is only one sub leader that is appointed by the leader to stand beside him. Usually it is the mate of love interest of the leader though it can be assigned to anyone that the leader chooses. The leader can give what is called Equal Standing to the Sub-Leader which means that they both have the same power. Each can not over throw the other and if one leader makes a choice, the other can't do anything about it. When ES is given, a leader can not demote a sub-leader and would instead have to fight for the rank just like anyone else. This choice is not one to be given out without lots of thought on the leader's part. Characters must be at least 2 years old to hold this rank.
    *Jobs include hosting meetings, releasing kingdom slaves, stealing kingdom slaves via challenges, defending kingdom slaves from challenges, claiming kingdom slaves, inviting or accepting creatures, release youth, stealing young characters via challenges, defending young creatures from challenges, claiming young creatures, organize events, initiate activities such as hunts, lessons, training sessions etc, oversee or initiate negotiations with other kingdoms, patrol the borders.
  • Heir: There can only be one heir in a Kingdom and is usually reserved for the child of the leader in order for them to rise to take the throne. All ages may hold this rank and can be given to anyone that the Leader wishes to hold the throne after them. Until the age of 2, the heir does not have any jobs. However once they reach the age of 2, they have several responsibilites around the kingdom.
    *Jobs include inviting or accepting creatures, release youth, stealing young characters via challenges, defending young creatures from challenges, claiming young creatures, claiming kingdom slaves, organize events, initiate activities such as hunts, lessons, training sessions etc, oversee or initiate negotiations with other kingdoms, patrol the borders.
  • Scions: There can be an unlimited amount of scions and are usually reserved for the leader's children. All ages may hold this rank and can be given out to anyone that the leader wishes and are considered the leader's most favored. They can be appointed leader if there is no heir or if the heir is demoted or not of the age to become leader. Until the age of 2, the scions do not have any jobs. However once they reach the age of 2, they have several responsibilites around the kingdom.
    *Jobs include inviting or accepting creatures, release youth, stealing young characters via challenges, defending young creatures from challenges, claiming young creatures, claiming kingdom slaves, organize events, initiate activities such as hunts, lessons, training sessions etc, oversee or initiate negotiations with other kingdoms, patrol the borders.
  • Deputies: There can only be a total of two deputies and are the second in command to the leaders. If there are no heir or scions or if they are not of age, deputies will take take the throne. Only character 2 years of age or older can hold the rank of deputy.
    *Jobs include inviting or accepting creatures, release youth, stealing young characters via challenges, defending young creatures from challenges, claiming young creatures, organize events, initiate activities such as hunts, lessons, training sessions etc, claiming kingdom slaves, oversee or initiate negotiations with other kingdoms, patrol the borders.
  • Unchangable worker ranks include: Healer, Hunter, Scout, Warrior, and Caretaker.
  • Healers: The main healers of the kingdoms, these are the ones that are proficient in either herbal or magical healing and sometimes both. They treat the sick and injured with everything they have. There can be an unlimited amount of Healers but, characters must be at least 1 year of age to hold this rank.
    *Jobs include becoming familiarized with herbs and/or other healing methods, caring for the sick or injured, teaching others about herbs, etc.
  • Hunters: The ones that provide food for the kingdom, these are the ones that are proficient in taking down prey. They are skilled at tracking and hunting whether they use stealthy tactics or brute force. There can be an unlimited amount of Hunters but, characters must be at least 1 year of age to hold this rank.
    *Jobs include organizing kingdom hunts, providing food for the kingdom, teaching others how to hunt, etc.
  • Scouts: The sneaky spies of the kingdom, these are the ones that gain information be it the sneaky and stealthy way or the up front way. They are extremely loyal and will report everything that they find to their leaders no matter what. There can be an unlimited amount of Scouts but, characters must be at least 1 year of age to hold this rank.
    *Jobs include gathering information, maintaining the borders, reporting findings, etc.
  • Warriors: The protectors of the kingdom, these are the ones that have proven themselves worthy of keeping everyone safe. They guard the borders, the land and the members with everything they have. There can be an unlimited amount of Warriors but, characters must be at least 1 year of age to hold this rank.
    *Jobs include protecting the kingdom, responding to challenges, training others with elements, training others in combat, etc.
  • Caretakers: The babysitters of the kingdom, these are the ones that care for the children and help teach them things. They are usually needed the most during events and meetings that the youth can't attend and are responsible for providing the children with lessons and events to keep them entertained. There can be an unlimited amount of Caretakers but, characters must be at least 1 year of age to hold this rank.
    *Jobs include watching children, tending to orphans, organizing play-dates, hosting lessons for children, etc.
  • Unchangable resident ranks include: Members and Youth.
  • Members: The main body of the kingdoms, members are characters 1 year of age or older that don't have any particular jobs.
  • Youth: The youngsters of the kingdoms, these are characters under the age of 1 that must be looked after and protected with the life of the members in the kingdom no matter what rank. Their only job is to look cute.
  • Unchangeable hostage ranks include: Slaves.
  • Slaves: These slaves are the characters that have been hostaged by a member of a kingdom. They are expected to be loyal to their master and will do everything that their master says. Unless specified by the master, they are expected to be loyal to their kingdom and will do everything anyone above them tells them to do. They are not free to leave the realm and are on the very bottom of the kingdom. There can be an unlimited number in each kingdom. Other creatures may try to fight to free you at any point. To do this, they must fight the creature that has claim on the hostage. To escape, your character must make a thread in the land they are being held with the words [escape attempt] in the title with spar stats that declare the spar "for escape". If the kidnapper doesn't reply in 3 days, the hostage will automatically escape. If they do reply, a spar will begin to determine the fate of the slave. Only the master of the slave can stop an escape.

  • Bloodrun Ruins is considered the official fighting grounds. Rules are placed here to keep fights fair and more information can be found here.
  • Anyone can jump into a fight at any time unless it is in the Bloodrun Ruins
  • When a creature loses a death match, the winner has the choice to spare them, take them as a slave, or kill them.
  • More information about sparring and judging can be found at the Fighting guide.

  • Wars are considered battles between two or more kingdoms where all sides are seemingly aware of what is happening.
  • Raids are battles where one side attempts to sneak into another kingdom to catch them by surprise. Usually the intention is to loot, steal members or kill certain creatures.
  • Although seemingly fun, wars and raids are extremely high risk and can result in the death of many characters. All deaths, default or otherwise, are considered to be final unless staff states otherwise.
  • If your character is deemed unconscious, that character can no longer participate in the fight. Other characters can either kill or kidnap your character.
  • Captured creatures can no longer fight and must go to the captor's kingdom as a Kingdom Slave.
  • Just like any fight, you can only attack one creature at a time unless an area of attack magic is used like supernova or black ice.
  • There is no overall posting order except for the posting order for fights involving your characters.
  • All fighters have 3 days to respond to your fights. If this time is exceeded, your characters is rendered either unconscious or dead. Extensions are not permitted, neither is changing the default limit.
  • Each fighter is allowed to have 1 full dodge per opponent.
  • Posts in an active war, raid or spar may not be edited at all without forfeiting. If you do need to edit your post for any reason like a type or to fix a code, you must let staff know and we will do it for you. This is because we can't tell what you changed in your edit.
  • A winning side is determined when either all opponents are defeated, or one side forfeits either by force or choice. If the raid or war dies down and goes inactive, it is considered a draw.
  • Unless stated otherwise ICly, the losing side will automatically become Kingdom Slaves to the winning side.

  • To become a spirit, your character must have at least 200 posts by the time they died.
  • Spirits can't interact to the living world through touch.
  • They can choose who they wish to see them and those they don't want to see will not be able to tell that a spirit is around.
  • Spirits do not age and appear as the age of their death minus any wounds they may have sustained in life.
  • Spirits can not use elemental magic as they can't join kingdoms but they can continue to gain MP and use their own special magic called Spirit Magic.

  • Posting tables are allowed but proboards only allows BBcode meaning you would replace all < > with [ ]. It may take some getting used to so staff has given some free to use posting tables here
  • Posting tables can be no larger then 500px to avoid stretching the board.
  • There are two types of avatars; a 150x150 avatar that will be the image used for staff and member/character of the month and a 200x300 character image which is what will show up on the mini-profile for posts and PMs. We ask that you use both and that both are images for your character.
  • Make sure that all of your images are free to use!

  • Mana points (MP) are required to use different levels of elements. A list of how to gain MP can be found here.
  • Elemental magic is based on what realm they are currently in and changes when the character changes their realm.
  • MP can also be spent to gain what is called Individual Magic which is a special type of magic that stays with the character no matter what.
  • When using elemental magic please remember that each element has side effects that must be played out.
  • MP is metered, meaning that if your character has 150 MP, he can use all powers 150 MP and below as long as the combined points do not exceed 150. Overuse of powers after the energy meter is exhausted will result in death for that character. The meter resets with each new (non-spinoff) thread.
  • Elemental powers come from a mark on the shoulder that is given to a character that joins a realm. It is said to be the mark of the deities themselves.

  • Action points is a semi automatic system that awards users points for being active.
  • For each thread made, users gain 5 points.
  • For each poll made, users gain 2 poins.
  • For each reply made, users gain 3 points.
  • You gain various AP points other ways that must be logged by you. Those can be found here.
  • You can use your AP points to buy passes, jewlery and other appearance items for your characters here.
  • AP can be traded between your own characters as well as your OOC account.
  • You may gift AP to any character or person that you wish however remember that gifting isn't the same as trading and you will not always get something in return. That is between you and the other person that you are gifting to so please be aware of this before giving others AP.
  • For more information, please contact staff to answer any questions.