As light creatures use their powers, they will notice wooziness and blotchy vision. As they continue to use their abilities, their vision will continue to get darker before they will go completely blind. After the finish using their abilities, all impairment to their vision will slowly return to normal unless they have gotten to the point where they are completely blind.

Light Magic
Offensive Defensive
1 - Glow (0 mana)
The user gains the ability to be able to emit a bright light from their body that does not blind others.
The light itself can be used to help see in the dark or allow others to be able to find you from
further away.
2 - Stun (25 mana)
The user gains the ability to send out a single
flash of light that will temporarily blind another
for up to 1 post if the flash lands in front of the
opponent or near their face.
2 - Reveal (25 mana)
The user gains the ability to be able to know
when someone is sneaking up on them. A wave
of light will pulse from their body, letting them
detect creatures within a 10 foot radius of their
body.
3 - Ray (50 mana)
The user gains the ability to be able to cause a
bright ray of light to propel from their mouths.
The light itself can cause first degree burns on
contact and temporary blindness if shot at the
face. This effect lasts 1 post before vanishing.
3 - Aware (50 mana)
The user gains the ability to be able to detect if a
character is lying to them. When using this ability,
nothing physical will show that an ability is being
used but mentally the user will be able to tell if
what someone said was the truth or not. The
user must use this directly before or after the lie
they are trying to catch.
4 - Lightspeed (100 mana)
The user gains the ability to move twice as
fast as usual, letting them do two physical
attacks in a single post instead of only one.
This ability only lasts for 1 post.
4 - Invisibility (100 mana)
The user gains the ability to be able to cause light
to pass through themselves, rendering
themselves practically invisible. It does not mask
the user's scent and a very small shimmer will be
seen in the air as they move.
5 - Mirage (150 mana)
The user gains the ability to create 4 illusions of themselves for a total of what looks like 5 of them.
The illusions look, move and smell like the user but vanish with any interactions. The images
last up to 3 posts before they all vanish.
6 - Light Pillar (200 mana)
The user gains the ability to summon a pillar of
light underneath another creature, causing
them to be temporarily blinded if they look
downwards and their underside covered with
first degree burns on brief contact and
second degree burns on prolonged contact.
This ability lasts for 2 posts.
6 - Aura (200 mana)
The user gains the ability to be able to cloak
themselves in a brilliant white light. The light is
not bright enough to blind another but has the
ability to negate any magical attacks this level or
below for 1 post.
7 - Streak (250 mana)
The user gains the ability to emit a continuous
beam of light from their mouth that cause
second degree burns on contact and first
degree burns from partial contact. This can
cause temporary blindness and lasts for 2
posts.
7 - Photosynthesis (250 mana)
The user gains the ability to heal themselves
during combat while they are in direct sunlight.
This can heal minor wounds such as, small
bruises, first degree burns and small lacerations,
up to 4 inches wide and 1 inch deep. This lasts 3
posts.
8 - Sunbeam (300 mana)
The user causes beams of light to streak from
the sky, causing the creatures caught within to
become lethargic. This attack covers a 10 foot
diameter and lasts for 2 posts.

8 - Warp (300 mana)
The user gains the ability to instantaneously
move to a location within their line of sight, up to
30 feet. If the user is grappled or pinned, this
ability is unusable. This ability lasts 1 post.
9 - Ascension (350 mana)
The user condenses the light surrounding
them and adds it to their body, greatly
increasing both their size, strength and speed.
This lasts for 2 posts.
9 - Aurora (350 mana)
The user gains the ability to summon an aurora
that mesmerizes those that can see it. This can
calm the creatures that witness is, rendering them
unable to move. This lasts for 1 post.
10 - Telekinesis (400 mana)
The user gains the ability move and control objects within their line of sight, up to 400 lbs. This
strains both the users mind and body, causing them to lose energy quickly. This can only be used
for 1 post and if it is attempted to be used any longer, the user will fall unconscious.