As shadow creatures use their abilities, they will notice a headache slowly growing as well as blotchy vision. As they continue to use their abilities, their headache will continue to grow worse as well as their vision. If they continue to use their abilities, they risk falling unconscious and possibly falling into a coma.

Shadow Magic
Offensive Defensive
1 - Psychic (0 mana)
The user gains the ability to project their thoughts to another creature and the creature can in turn
project their thoughts to someone with this ability. Only thoughts from both the user and the target
can be read if both mentally accept the intrusion.
2 - Fear (25 mana)
The user gains the ability to be able to cause a
feeling of panic and fear to run through a
character. This can cause chills, hot flashes, nausea,
shaking, shortness of breath and headaches along
with rabid heart rate. This ability lasts for
2 posts.
2 - Obscure (25 mana)
The user gains the ability to be able to create a
magical darkness to help conceal themselves in
the shadows. The ability restricts night vision
as well as Dark Vision. The darkness itself only
lasts for 1 post in a 10 foot radius from the user.
3 - Skewer (50 mana)
The user gains the ability to be able to cause a
target's shadow to move appear under the target
and form a sharp spike that juts out of the ground.
The spike itself is up to 3 feet high and 1 foot in
diameter which disappears after 2 posts.
3 - Cloak (50 mana)
The user gains the ability to wrap a single part of
their body in their own shadow. The shadow
itself protects against both physical and magical
attacks and lasts up to 2 posts on the same body
part.
4 - Hypnosis (100 mana)
The user gains the ability to be able to cause a target
to become hypnotized for a short amount of time
with constant eye contact. During this, the target
will become lethargic and lower their defenses.
This ability lasts 1 post
4 - Veil (100 mana)
The user gains the ability to create a wall of
shadows in front of them that completely protects
themselves from all magical attacks. It does not,
however, protect from physical attacks. The wall
lasts for 2 posts.
5 - Doppelganger (150 mana)
The user gains the ability to create two different clones that each have the ability to cause damage but
also can be damaged as well. The clones themselves can not use magic and disappear after 2 posts or
when the user dismisses them.
6 - Manipulate (200 mana)
The user gains the ability to delve into a creatures
mind and either give them a severe headache or
manipulate their mind, causing them to see an
image of the users choice. The image is not able to
cause the target harm. This lasts 2 posts.
6 - Union (200 mana)
The user gains the ability to be able to create a
permanent connection with a willing creature
that they can both use. The link itself can be used
to speak telepathically to each other, share parts
of memories and emotions. The link never fades
unless one character dies and can be used at any
range.
7 - Penumbra (250 mana)
The user gains the ability to allow their shadow to
attack for them. The users shadow will attack the
targeted creatures shadow and any damage done to
the creatures shadow will be dealt to the creature.
This ability lasts 2 posts.
7 - Silhouette (250 mana)
The user gains the ability to sink into their
shadow becoming invulnerable until they
resurface. However, this also means that the user
is unable to attack as well. This ability last for 1
post.
8 - Marionette (300 mana)
The user gains the ability to bind their shadow with
another creatures, causing them to mimic the same
actions. During this time, the user is unable to use
another magic whilst this is active. This ability lasts
2 posts.
8 - Absorb (300 mana)
The user gains the ability to leech the life from
another creature and add it to their own through
physical contact. This can be from a bite or cut
that was caused by the user physically, as in not
from an elemental attack. This ability lasts 2
posts.
9 - Agony (350 mana)
The user gains the ability to turn a creatures blood
against them by making it move and grind coarsely
through their body. This causes the creature to be
in a constant state of pain and can cause internal
damage. The creature must be in the users line of
sight and within 10 ft of the user. This lasts for 2
posts.
9 - Entropy (350 mana)
The user gains the ability to negate the pain that
they would feel from their current and future
injuries and make the creature harming them
feel the pain instead. This causes harm to the
targeted creature and lasts for 2 posts.
10 - Silence (400 mana)
The user gains the ability to nullify all magic, except blessed magic, between them and one creature
within their line of sight. This ability lasts for the rest of the thread or until the user releases their magic.