As shadow creatures use their abilities, they will notice a headache slowly growing as well as blotchy vision. As they continue to use their abilities, their headache will continue to grow worse as well as their vision. If they continue to use their abilities, they risk falling unconscious and possibly falling into a coma.
Shadow Magic | |
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Offensive | Defensive |
1 - Psychic (0 mana) The user gains the ability to project their thoughts to another creature and the creature can in turn project their thoughts to someone with this ability. Only thoughts from both the user and the target can be read if both mentally accept the intrusion. |
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2 - Fear (25 mana) The user gains the ability to be able to cause a feeling of panic and fear to run through a character. This can cause chills, hot flashes, nausea, shaking, shortness of breath and headaches along with rabid heart rate. This ability lasts for 2 posts. |
2 - Obscure (25 mana) The user gains the ability to be able to create a magical darkness to help conceal themselves in the shadows. The ability restricts night vision as well as Dark Vision. The darkness itself only lasts for 1 post in a 10 foot radius from the user. |
3 - Skewer (50 mana) The user gains the ability to be able to cause a target's shadow to move appear under the target and form a sharp spike that juts out of the ground. The spike itself is up to 3 feet high and 1 foot in diameter which disappears after 2 posts. |
3 - Cloak (50 mana) The user gains the ability to wrap a single part of their body in their own shadow. The shadow itself protects against both physical and magical attacks and lasts up to 2 posts on the same body part. |
4 - Hypnosis (100 mana) The user gains the ability to be able to cause a target to become hypnotized for a short amount of time with constant eye contact. During this, the target will become lethargic and lower their defenses. This ability lasts 1 post |
4 - Veil (100 mana) The user gains the ability to create a wall of shadows in front of them that completely protects themselves from all magical attacks. It does not, however, protect from physical attacks. The wall lasts for 2 posts. |
5 - Doppelganger (150 mana) The user gains the ability to create two different clones that each have the ability to cause damage but also can be damaged as well. The clones themselves can not use magic and disappear after 2 posts or when the user dismisses them. |
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6 - Manipulate (200 mana) The user gains the ability to delve into a creatures mind and either give them a severe headache or manipulate their mind, causing them to see an image of the users choice. The image is not able to cause the target harm. This lasts 2 posts. |
6 - Union (200 mana) The user gains the ability to be able to create a permanent connection with a willing creature that they can both use. The link itself can be used to speak telepathically to each other, share parts of memories and emotions. The link never fades unless one character dies and can be used at any range. |
7 - Penumbra (250 mana) The user gains the ability to allow their shadow to attack for them. The users shadow will attack the targeted creatures shadow and any damage done to the creatures shadow will be dealt to the creature. This ability lasts 2 posts. |
7 - Silhouette (250 mana) The user gains the ability to sink into their shadow becoming invulnerable until they resurface. However, this also means that the user is unable to attack as well. This ability last for 1 post. |
8 - Marionette (300 mana) The user gains the ability to bind their shadow with another creatures, causing them to mimic the same actions. During this time, the user is unable to use another magic whilst this is active. This ability lasts 2 posts. |
8 - Absorb (300 mana) The user gains the ability to leech the life from another creature and add it to their own through physical contact. This can be from a bite or cut that was caused by the user physically, as in not from an elemental attack. This ability lasts 2 posts. |
9 - Agony (350 mana) The user gains the ability to turn a creatures blood against them by making it move and grind coarsely through their body. This causes the creature to be in a constant state of pain and can cause internal damage. The creature must be in the users line of sight and within 10 ft of the user. This lasts for 2 posts. |
9 - Entropy (350 mana) The user gains the ability to negate the pain that they would feel from their current and future injuries and make the creature harming them feel the pain instead. This causes harm to the targeted creature and lasts for 2 posts. |
10 - Silence (400 mana) The user gains the ability to nullify all magic, except blessed magic, between them and one creature within their line of sight. This ability lasts for the rest of the thread or until the user releases their magic. |