Once a creature dies and has gained at least 200 posts by the time of their death, they can choose to become a spirit. Spirits can appear to whoever they want, whenever they want but can not interact with the mortal world. When a character dies, so does all of the MP they had in life. The start over from 0 with their mana and can still gain mana to be able to use their own little type of magic.

Spirit Magic
1 - Hover (0 mana)
The spirit gains the ability to be able to hover up to 1 foot off the ground as they walk, run, or stand. It will take some practice to get used to but once mastered can be used as many times as they want per thread.
2 - Remembrance (100 mana)
The spirit gains the ability to be able to call upon any form from when they were alive to be able to take for the duration of one thread. The form must be chosen at the start of the thread and can not be changed.
3 - Poltergeist (200 mana)
The spirit gains the ability to be able to interact with objects and items in the mortal world with their body up to 20 lbs. If the spirit chooses to be invisible during this time, all mortals will see is an item moving. This ability lasts for 3 posts or until the spirit drops the item.
4 - Change (300 mana)
The spirit gains the ability to be able to take on a form of any type of creature that they knew in life with little to no way for mortals to detect the difference. The form must be chosen at the start of the thread and can not be changed.
5 - Attack (400 mana)
The spirit gains the ability to be able to manifest a set of three claws to attack a single creature giving them lacerations up to 5 in long and 1 in deep on any part of the body. This attack can be used once per thread to a single creature of their choice.